Part of the net keeping Thacker separate from the rest of the cellar has fallen down, and Thacker has climbed onto the ceiling and out through the gap. It's pretty dark, but they are in danger right now.ĭownstairs, all hell has broken loose. Look outside.Īnd through the window next to the table where the phone is, you see these big fat fluffy flakes falling from the sky. Uh.yyyyyyeah, you're going to go ahead and need to save him and your friends downstairs. He asks Duck and his friends to bring Billy out to his Winnebago, but interrupts himself before he says why. Indrid brushes him off and says that it's alright the goatman is going to be relatively important in most of the futures he's seen. My impulse is to say I'm sorry? I don't know if that's. In the blink of an eye, all of the futures that I saw disappeared and were replaced by others, and as far as I can tell, Duck, this happened when you saved that goatman. I thought you would like to know that all of my visions have changed, Duck. Upstairs, Duck is on the phone, and Indrid is on the other end. It takes a couple of generations for an Earthly animal to evolve into something on the level of Vincent, for example, but it does happen. According to Thacker's notes, the beastlike Sylphs are ones that wandered through open gates and transformed, relatively quickly, into sapient bipedal beasts. There are notes about the spectral beings, that appear when someone dies in the presence of the crystal in Sylvain, as well as notes on the physiology of humanoid and beastlike Sylphs. Ned investigates Thacker's book and sees some interesting things. This is some real "I am Groot" shit going on here. She does gather that there were only three goatmen, and none of them were from Sylvain. While he's gone, Ned decides to go look through Thacker's notes and see if there's any information in there about goatmen, and Aubrey keeps an eye on Billy.Īubrey starts trying to interview Billy, but only gets so far he can really only get his point across by nodding or shaking his head. Before they can come up with a solid plan, the phone rings upstairs Dani answers it, and says it's for Duck. Aubrey:īarclay asks them what they're planning on telling the rest of the Lodge. Barclay's surprised, even though Billy's vocabulary seems a bit limited.
Aubrey reveals that she cast a spell on him that would let him talk.
He's not entirely sure that taking Billy on the team is a good idea, but Duck reassures him that he doesn't mean them any harm. The goatman seems to be pretty nice, so they decide to name him Billy.īarclay comes down the stairs, a bit nervously, and asks what the plan for Billy is. The goatman does confirm, after prompting from Duck, that he doesn't want to harm any of them. Griffin:Īnd then clears his throat a few times, and then says -Īpparently, the goatmen stole the tools from Rick Dannon's car in order to help something grow, but the goatman doesn't want to show them what it is. Then Aubrey asks if the goatman has a good reason for what it's doing. Ned asks it if he's doing those things accidentally, but the goatman is confused. Aubrey asks the goatman point-blank if all the bad things happening in Kepler are his fault, and he nods. Duck tries to ask him what he's doing here in Kepler the goatman, however, still only says Duck's name, even after they take its handcuffs off. Ned threatens a book.Īfter Aubrey casts her spell and the goatman says Duck's name, the three are briefly at a loss for what to do. The Pine Guard welcomes and interrogates their new companion, and has another brush with the intangible, unlucky forces that seem to be conspiring against them. The Adventure Zone: Live - Halloween Special! Justin McElroy as Duck Newton Travis McElroy as Aubrey Little Clint McElroy as Edmund Chicane Episode Guide Previous